New MacArthur report on teens and new media. There's a two page
summary of the findings of the three year research project into kids'
informal learning with digital media, a white paper, and the complete
text of the forthcoming book, Hanging Out, Messing Around, Geeking
Out: Living and Learning with New Media.
NatGeo is developing a line of games for PCs, consoles, and handhelds that will feature socially and environmentally conscious themes.
A mother frustrated with a lack of fun learning games for her kids has partnered with Microsoft on a new series of games for young learners. Her goals is to "create a computer game for children that bolsters reading skills along with creative expression."
Mario Armstrong, NPR Technology Correspondent, National Radio & TV Technology Talk Show Host and Co-Founder of the Urban Video Game Academy has launched a new online community for kids of color interested in the STEM world.
Brief descriptions and links to video games with joystick-free interfaces. Several are probably familiar--Dance Dance Revolution, Wii, Guitar Hero--but a few may be new. Interesting to consider these interfaces with Universal Design categories.
While I can't agree with everything the article says, I think it is interesting
to note how companies (or in this case, universities) are beginning to cater
to the ever-evolving interest and abilities of their market (students).
An 8th grade teacher in Japan uses an English vocabulary program on the
Nintendo DS.
SF Chronicle article on the growing market for so-called 'self-help' games, which focuses on a trend of interactive self-improvement, mainly on the popular Nintendo DS.
It's a puzzle game for the Mac, Wii and PC where you build structures that behave differently depending on weather, the properties of the materials used, and the different forces that act on them. These are the dry topics covered in my (hated) high school physics class, but are presented here in an inituitive and scaffolded way... in a bizarre Tim Burton-esque universe.