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1voteNatGeo is developing a line of games for PCs, consoles, and handhelds that will feature socially and environmentally conscious themes.
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1voteSF Chronicle article on the growing market for so-called 'self-help' games, which focuses on a trend of interactive self-improvement, mainly on the popular Nintendo DS.
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1voteShigeru Miyamoto talks about his career at Nintendo, the creative process related to developing software, and tapping the potential of imagination and non-gamers.
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1voteTraditional video game companies brilliantly realize that there is a huge untapped market out there - females!
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1voteThis article and its attached document share the latest research area of the Education Development Center (EDC). EDC would be investigating how video games can be used in middle school classrooms. EDC will develop and pilot-test a series of game modules—built to be used with the popular Nintendo Dual-Screen (DS)—that capitalizes on youth’s fascination with electronic games.
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2voteIt is a scene being repeated across the country as schools deploy the blood-pumping video game Dance Dance Revolution as the latest weapon in the nation’s battle against the epidemic of childhood obesity. While traditional video games are often criticized for contributing to expanding waistlines, at least several hundred schools are using D.D.R as part of their regular physical education curriculu
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1voteThe theory is that games teach skills that employers want: analytical thinking, team building, multitasking and problem-solving under duress. Unlike humans, the games never lose patience. And they are second nature to many kids.
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