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  1. Added Nov 20, 2008 by dmby
    NatGeo is developing a line of games for PCs, consoles, and handhelds that will feature socially and environmentally conscious themes.
  2. Added Nov 03, 2008 by dmby
    SF Chronicle article on the growing market for so-called 'self-help' games, which focuses on a trend of interactive self-improvement, mainly on the popular Nintendo DS.
  3. Added Oct 27, 2008 by dmby
    Shigeru Miyamoto talks about his career at Nintendo, the creative process related to developing software, and tapping the potential of imagination and non-gamers.
  4. Added Oct 07, 2008 by dmby
    Traditional video game companies brilliantly realize that there is a huge untapped market out there - females!
  5. Added Sep 21, 2008 by sanchye
    This article and its attached document share the latest research area of the Education Development Center (EDC). EDC would be investigating how video games can be used in middle school classrooms. EDC will develop and pilot-test a series of game modules—built to be used with the popular Nintendo Dual-Screen (DS)—that capitalizes on youth’s fascination with electronic games.
  6. Added Apr 30, 2007 by mniemitz and 1 other
    It is a scene being repeated across the country as schools deploy the blood-pumping video game Dance Dance Revolution as the latest weapon in the nation’s battle against the epidemic of childhood obesity. While traditional video games are often criticized for contributing to expanding waistlines, at least several hundred schools are using D.D.R as part of their regular physical education curriculu
  7. Added Nov 17, 2006 by katiebda
    The theory is that games teach skills that employers want: analytical thinking, team building, multitasking and problem-solving under duress. Unlike humans, the games never lose patience. And they are second nature to many kids.
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