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1voteAcademics are flocking to use virtual worlds and multiplayer games as ways to research everything from economics to epidemiology, and to turn these environments into educational tools. But one such highly anticipated effort — a multiplayer game about Shakespeare meant to teach people about the world of the bard while serving as a place for social-science experiments — is becoming its own tragedy.
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1voteYou Tube video of Ted Castranova, an Associate Professor in the Department of Telecommunications at Indiana University, Bloomington. He is an expert on "the economies of large-scale online games and has numerous publications on that topic, including a book entitled Synthetic Worlds: The Business and Culture of Online Games."
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2voteSite favoring interactive media
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3voteThis report surveys ways that UK educators are using the virtual world Second Life to support learning.
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1voteWow...just...wow.
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1voteThis is among my longstanding and favorite sources of news related to technology in ed. Carolyn Kotlas is the editor, and she seems to always identify two or more items of interest in every issue. This issue has a short piece on Web 2.0 projects in education, an item on blended learning, and brief coverage of a guide to using virtual worlds in education.
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1voteAn interesting article about classes in Teen Second Life (with kids between the age of 13 and 17).
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1voteAn article about the usage of virtual worlds as a learning tool.
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4voteA great list of resources concerning education in Second Life.
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