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  1. Added Nov 11, 2008 by binorealuyo
    RUI LOPES’S first impression of Banda Aceh, Indonesia, after the 2004 tsunami was chaos. Bone-jarringly rough roads led to a hastily assembled field office, where Mr. Lopes, the senior technical director of Save the Children, learned that the communications infrastructure, along with just about everything else, had been destroyed.
  2. Added Oct 11, 2008 by janellecolosi
    This is the first of a two part article exploring the challenges and benefits of integrating technology into the classroom.
  3. Added Apr 02, 2008 by ak444
    FreeVideoLectures.com has plenty of great video lectures which are collected from all the universities. Subjects include Computer Sceience, Networking, Phylosophy, Psychology, Maths, Physics, Chemistry, DSP, VLSI,
  4. Added Nov 06, 2007 by linem
    Boston's push for citywide wireless Internet access, delayed by technical challenges and slower than anticipated fund-raising, is no longer expected to meet the city's original goal of blanket coverage by the end of next year, project leaders conceded.
  5. Added Sep 01, 2007 by longpd
  6. Added Jun 21, 2007 by uma
    Two technology trends that have been taking place separately in K-12 and higher-education institutions across the country are now beginning to come together: (1) the proliferation of wireless networks, and (2) the convergence of voice, video, and data on a single network infrastructure.
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  7. Added Mar 30, 2007 by brasst
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  8. Added Feb 21, 2007 by aseldow
    Learn tricks for going wireless from schools that have made the jump to Wi-Fi.
  9. Added Feb 20, 2007 by aseldow
    Mobile social networking is hot. The new Drift phone from Helio comes with a feature called Buddy Beacon that lets you see your location on a map that pops up onscreen, thanks to the global positioning system (GPS) chip built into the phone.
  10. Added Sep 01, 2006 by t502_TFs
    Abstract: Bjork, et al explore how computer games can be designed to maintain some of the social aspects of traditional game play, by moving computational game elements into the physical world. We have constructed a mobile multiplayer game, Pirates!, to illustrate how wireless and proximity-sensing technology can be integrated in the design of new game experiences.
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